Thursday, November 7, 2024

AKs & AR15s FO4 Edition v1.05 Released


 
Version 1.05 released in october. A few new weapons, new mods, some fixes and some new/fixed/updated anims. Also, added optional files for Munitions, Caliber Complex and Sound control.
 
Contents list :
 

Included Weapons:

AK (Type III)

AKS

Type56

AKM

AKMS

AK74 

AKS74

AKS74U

AK74M

AK103

AK101

AK102

AK104

AK105

RPK

RPK74 

PSL

Zastava M76

M70B1

M70AB2

XM16E1

XM177

XM177E2

M16A1

M16A2E3 (aka M16A3)

Colt R0901 (full auto version of the M16A4)

Colt Model 723 (can be modded into M733)

Colt Model 653 (can be modded into M651)

Colt Model 231

Colt Model 605

SR15E3 (Service Rifle)

M4A1

SR25

All-American (Unique)


Mods:


AK Bakelite Mag
AK/AKM/M70 30, 40, 75 rounds mags - steel/resin/polymer
AK74 30, 45, 60 rounds mags - resin/polymer
TGP-A Suppressor
PBS-4 Suppressor
PBS-1 Suppressor
Camo paint for AK103
AKML Flash hider (for AKM)
KRUM Flash hider (for AKM)
SRVV Flash hider (for AK74/100)
Optics rails for AKs
Polymer Furniture for AKs & M70s
Steel "cheese grater" upper handguard for AKs & M70s
6H4 and 6H5 Bayonets for AKs
M7 and M9 Bayonets for AR15s
AR15 20, 30, 60 & 100 rounds Mags
Brown bakelite or green painted furniture for XM16E1
Camo paint for M4A1
Camo paint for SR25
Suppressor for SR25
Suppressor for 5,56 AR15s
Kobra sight
Mark 4 10x40 scope
PSO-1 Scope
Colt 4x20 scope
ACOG scope
CompM2 / M68 sight

 

Custom Ammo:

7,62x39 mm

5,45x39 mm

7,92x57 mm Mauser

 

Known issues & bugs:

- Some outfits (for example the vanilla hazmat suit) break the 3rd person holding animation. Resulting in hands not being aligned properly.

- In third person some stances will mess up the weapon (usually mag disappears or "floats" next to weapon).

Both seem to be issues with Fallout4's animations / skeletons.


Change Log:

 

Version 1.05

    - Added 4 new weapons.
    - Anim corrections + some new anims (1st, 3rd, Power Armor).
    - Corrected entries in the esp.
    - Various mesh corrections.
    - New material swaps available.


Version 1.03

    - Re-texured most weapons.
    - Added new weapons.
    - Added new mods.
    - Fixed issue with AR15s having no firing sound when suppressor equipped.
    - Fixed AR15s holster animation.
    - Small changes to 3rd person anims.
    - Corrected some entries in the esp and several incorrect material references in nifs.

 

Version 1.02.1

- Re-compiled AnimTextData to fix slow-mo anims when equipping weapons.

 

Version 1.02

- Remade almost all anims and sounds.

- Added Power Armor anims support (1st and 3rd person).

- Added Levelled lists injection.

- See through scope is a requirement, now.

- Added new weapons and mods.

- Rebuilt the whole mods system.

- Various esp tweaks and fixes.

Version 0.92 Beta

- Fixed grenades and mines throw anims.
- Fixed various anims issues.
- Added partial Power Armor anims support (1st person only - 3rd person doesn't work currently).
- Brightened AK plum furniture color a bit, so it doesn’t look black.
- Various esp tweaks and fixes.
- Restored character level at which weapons will be available (you need to be at least level 25, now).



4 comments:

  1. Any chance for a beta version Heffy? Really looking forward to that RPK-74 and the Serbian AKs.

    ReplyDelete
    Replies
    1. Well no, no beta. v1.02 is not in beta anymore, 1.03 will expand on it and fix some current issues. It is almost done, too. Wrapping up some mods and adding rails to AKs.

      Delete
  2. Any chance of the serbian M70 (milled and stamped)/ M80/M90 families of rifles and the M85/M92 Compact carbines even the Tabuk sniper rifles, rifles and carbines ??

    Hell the RPK families would be great
    RPK, RPKN, RPKS, RPKSN
    RPK74, RPK74N, RPKS74, RPKS74N
    RPK74M

    Also could you PLEASE PLEASE make UT so the AK74 could be converted into a AK74N??


    I wish someone would make the 1PN34, 1PN58, 1PN51, 1PN93, 1PN93-1, 1PN114 night sights...

    esp the 1PN51

    Oh and poly furniture for the AKS74U?? The soviet did at least experiment on plum and black handguards as well as making at least one prototype of a fixed stock PP1 compact assault rifle

    ReplyDelete
    Replies
    1. M70B1 is in the second screenshot, M70AB2 is done too.
      M76 sniper rifle is included in the current version of the mod.

      RPK is already included too, RPKN will be in v1.03

      RPK74 / N is actually the one in the screenshots, but I made a mistake in the esp, so it is equipped with a drum mag :-D

      Other variants of the RPK / 74 are not planned for now, though

      AK74N conversion - yes, all AKs will be will have that "N" option.

      1PN34 is actually already in v 1.02, but disabled, because I couldn't make it work as intended...

      AKS74U poly furniture - I had that planned but will see if there is time for that one...

      Delete